
About

Hank Greenburg is a game developer who specializes in Level and Environment design, but has years of experience in solo game development as well. Beginning in 2008 on Scratch, he has been developing games with a variety of mediums and engines including a C++ framework, Flash, CryEngine, Unreal Engine, and the Unity Game Engine. His 3D modelling and animation experience was gained via Blender using textures created with Paint.net and the GIMP photo editing software. Hank has several years experience in both the C# and C++ coding languages and has created games using both.